Core route
Use Deer to start with Bloodstone and another high-rarity Artifact, then build a Planet Staff package. Choose Ember or Wind Song rather than forcing Precision, and keep a working Staff attack for the opening rooms.
- Character: Deer
- Talent recommendation: 20 Willpower, 20 Survival, 10 Swiftness
- Opening Artifact: Bloodstone
- Weapon direction: Planet Staff
- Combo direction: Ember or Wind Song
Opening plan
Start by solving survival with Bloodstone and defense. Add Planet pieces once the Staff can clear rooms; do not spend the opening waiting for a complete Planet layout.
How to pilot it
Preserve distance and let the Planet package supply repeat damage while Bloodstone protects the long boss fight. Use the first floor to establish a real Staff engine before collecting narrow late-game Planet pieces.
Fallbacks
Use Wind Song when Ember is unavailable. If the Planet package does not form, keep the survivability from Bloodstone and pivot toward the strongest Staff endpoint already offered.
Failure conditions and limits
Without Bloodstone, difficulty-60 bosses can win the attrition fight. Deer also does not naturally support the Precision variation. Use 20 Willpower, 20 Survival and 10 Swiftness as the practical talent baseline; exact final inventory slots and damage breakpoints remain unavailable.


