Bloodstone Deer Ember Planet Staff Build

A survival-first Deer route that opens with Bloodstone, keeps a working Staff attack and adds Planet support with Ember or Wind Song.

BUILD LOADOUT

Bloodstone Planet Staff package

Read in order: character, talent points, weapon route, then Artifacts and Combo targets.

Available loadout
01

Character

Deer

Deer in-game pixel portrait
Primary characterUse thisDeer

Use Deer to support a Bloodstone opening and a second high-rarity pick.

02

Talent points

20 Willpower, 20 Survival, 10 Swiftness

Site recommendationUse this20 Willpower, 20 Survival

Our adapted allocation uses Willpower for the fountain and Survival 20 for tablet engraving. Engraving trades inventory space for layout control.

Site recommendationUse this+10 Swiftness at 50 points

Use the last breakpoint for attack speed, dash recovery and weapon damage, especially when this route takes Wind Song.

03

Weapon route

Quarterstaff to Staff of Embers; Tier 3 remains flexible

Quarterstaff weapon icon
Tier 1Use thisQuarterstaff

Start in the Staff family.

Staff of Embers weapon icon
Tier 2 directionUse thisStaff of Embers

This fire-conversion Staff is the named weapon anchor for the route.

Unspecified slotNot specifiedFinal Tier 3 Staff

The final Staff is not specified; choose an endpoint supported by the items already collected.

04

Artifacts and Combos

Bloodstone, Planet, then Ember or Wind Song

Bloodstone Earrings Artifact icon representing the Bloodstone family
Opening sustainUse thisBloodstone family

Keep life steal and defense together for long boss fights.

Dark Planet Artifact icon representing the Planet package
Repeat-damage engineUse thisPlanet package

Add Planet support after the Staff can clear ordinary encounters.

Flaming Eye Patch Artifact icon representing Ember support
Primary ComboAlternativeEmber

Use Ember when the matching components appear.

Wind Sheet Music Artifact icon representing Wind Song support
Alternative ComboAlternativeWind Song

Choose Wind Song when its attack-speed pieces fit the run better than Ember.

Unspecified slotNot specifiedRemaining bag slots

Final positions and duplicate counts are not specified.

BUILD SNAPSHOT

Core route

01Character: Deer

02Talent recommendation: 20 Willpower, 20 Survival, 10 Swiftness

03Opening Artifact: Bloodstone

04Weapon direction: Planet Staff

Core route

Use Deer to start with Bloodstone and another high-rarity Artifact, then build a Planet Staff package. Choose Ember or Wind Song rather than forcing Precision, and keep a working Staff attack for the opening rooms.

  • Character: Deer
  • Talent recommendation: 20 Willpower, 20 Survival, 10 Swiftness
  • Opening Artifact: Bloodstone
  • Weapon direction: Planet Staff
  • Combo direction: Ember or Wind Song

Opening plan

Start by solving survival with Bloodstone and defense. Add Planet pieces once the Staff can clear rooms; do not spend the opening waiting for a complete Planet layout.

How to pilot it

Preserve distance and let the Planet package supply repeat damage while Bloodstone protects the long boss fight. Use the first floor to establish a real Staff engine before collecting narrow late-game Planet pieces.

Fallbacks

Use Wind Song when Ember is unavailable. If the Planet package does not form, keep the survivability from Bloodstone and pivot toward the strongest Staff endpoint already offered.

Failure conditions and limits

Without Bloodstone, difficulty-60 bosses can win the attrition fight. Deer also does not naturally support the Precision variation. Use 20 Willpower, 20 Survival and 10 Swiftness as the practical talent baseline; exact final inventory slots and damage breakpoints remain unavailable.

Sources