PLAY THE BUILD

Prepare the companion opening
Take Deer with the listed 50-point Swiftness allocation. Bring Mystical Pendulum and Mining Supervisor Armband. Set Wind Song and Sturdy to 100% in Fruit Skewers, with Companion at 50%. Choose Duelist or General; the video uses General.
Look for Alfonso’s Horn in the opening rewards. The early build still needs item levels, so collect useful tablets rather than taking every Artifact just because it has a matching tag.
Watch this part 01:00 ↗
Use Javelin reach instead of chasing enemies
Upgrade to Javelin at the first anvil. Throw from behind the frontline and keep room to move. Early damage can feel modest until the second upgrade and stronger item levels arrive.
Companion cover does not solve every boss. Haz uses wide area attacks, and Rerid’s piercing projectiles can pass your frontline. Watch the attack itself rather than assuming a companion will intercept it.
Watch this part 02:02 ↗
Let Sacred Jar use your companion-damage stats
Take Sacred Jar at the next anvil. Companion-damage bonuses now contribute to your normal attacks, so Alfonso’s Horn and General can improve the player’s attacks as well as the companions. Keep attacking from range.
Companion attack speed is a different stat. Do not treat it as a direct replacement for companion damage or for your own attack speed; companion recovery and debuff support can still make those items useful.
Watch this part 05:20 ↗
Complete the three main Combos
Build Sturdy 10, then Companion 10, and finish Wind Song 10. Use tablets to keep important items active as the bag grows; do not break a completed threshold just to add another low-level summon.
Add Wings and useful Begonia Sachets as attack speed grows. Watch movement-speed penalties when stacking support items: slow repositioning can undo the benefit of a safer ranged weapon.
Watch this part 11:34 ↗
Preserve potions and dodge independently
Late rooms can spawn too many enemies for companions to control. Move independently, avoid dashing into melee out of habit, and preserve healing for the final fight. Reposition whenever you become the target.
The final no-hit clear still uses dodging and careful positioning. Companions help against some projectiles, but you must handle lethal patterns yourself; the video result is not an invulnerability property of Sacred Jar.
Watch this part 16:30 ↗
Quarterstaff

