Deer Sacred Jar Companion Build

Use Sacred Jar to apply companion-damage stats to ranged normal attacks. Let your companions take the front while you build Sturdy, Companion and Wind Song.

Deer

Companion-backed ranged attacks

Companions in front. Keep throwing.

Sacred Jar scales your normal attacks with companion-damage stats. Your companions provide space and support, but area attacks and piercing projectiles still demand movement.

01QuarterstaffQuarterstaff
02JavelinJavelin
03Sacred JarSacred Jar

1. Keep your distanceLet companions engage first

2. Throw normal attacksScale with companion damage

3. RepositionAvoid piercing and area attacks

BUILD LOADOUT

Sacred Jar loadout

Read in order: character, talent points, weapon route, then Artifacts and Combo targets.

Complete loadout
01

Character

Deer for two legendary fountain items

Deer
Primary characterUse thisDeer

Bring Mystical Pendulum and Mining Supervisor Armband using Deer’s expanded fountain capacity. Its -90% critical chance is why this route builds Companion instead of Precision.

Mole
Alternative characterAlternativeMole

Mole is the alternative listed in the video. Its opening differs; do not assume the same two legendary fountain items are available together.

02

Talent points

50-point allocation used in the video

Author baselineUse this20 Swiftness, 20 Willpower, 10 Ingenuity

Use this allocation when you have all 50 talent points. This exact starting setup requires the full allocation. Willpower improves reward access; it is not direct MP regeneration.

03

Weapon route

Quarterstaff → Javelin → Sacred Jar

Quarterstaff
Tier 1Use thisQuarterstaff

Start with Quarterstaff and seek the first anvil.

Javelin
Tier 2Use thisJavelin

Changes the normal attack to a ranged spear throw. Use the reach to stay behind companions.

Sacred Jar
Tier 3 endpointUse thisSacred Jar

Adds companion-damage stats to normal attacks. This does not mean each hit repeats the actual damage your companions just dealt.

04

Artifacts and Combos

Normal attack damage and companion scaling

Mystical Pendulum
ArtifactUse thisMystical Pendulum

First fountain item for normal attack damage. Compensate for its attack-speed penalty with talents and Wind Song.

Mining Supervisor Armband
ArtifactUse thisMining Supervisor Armband

Second fountain item. Summons the frontline companion used in the route; enemies can still target you.

Alfonso’s Horn
ArtifactUse thisAlfonso’s Horn

Prioritize this early reward for companion damage, which Sacred Jar also uses for your normal attacks.

Agma Projection Sword No. 190, 191
ArtifactUse thisAgma Projection Sword No. 190, 191

Adds physical damage and contributes to Sturdy.

Begonia Sachet
ArtifactBuild toward thisBegonia Sachet

Normal attacks deal most of your damage. Extra copies are useful when you can level them without losing the main Combo thresholds.

Wings
ArtifactBuild toward thisWings

Add damage amplification once bonus attack speed is established.

Sturdy Combo
Companion Combo
Wind Song Combo
Combo targetsUse thisSturdy 10, Companion 10, Wind Song 10

Finish Sturdy, then Companion, then Wind Song as your bag allows. Do not force a fourth Precision package into the Deer setup.

PLAY THE BUILD

01Mining Supervisor Armband

Prepare the companion opening

Take Deer with the listed 50-point Swiftness allocation. Bring Mystical Pendulum and Mining Supervisor Armband. Set Wind Song and Sturdy to 100% in Fruit Skewers, with Companion at 50%. Choose Duelist or General; the video uses General.

Look for Alfonso’s Horn in the opening rewards. The early build still needs item levels, so collect useful tablets rather than taking every Artifact just because it has a matching tag.

Watch this part 01:00
02Javelin

Use Javelin reach instead of chasing enemies

Upgrade to Javelin at the first anvil. Throw from behind the frontline and keep room to move. Early damage can feel modest until the second upgrade and stronger item levels arrive.

Companion cover does not solve every boss. Haz uses wide area attacks, and Rerid’s piercing projectiles can pass your frontline. Watch the attack itself rather than assuming a companion will intercept it.

Watch this part 02:02
03Sacred Jar

Let Sacred Jar use your companion-damage stats

Take Sacred Jar at the next anvil. Companion-damage bonuses now contribute to your normal attacks, so Alfonso’s Horn and General can improve the player’s attacks as well as the companions. Keep attacking from range.

Companion attack speed is a different stat. Do not treat it as a direct replacement for companion damage or for your own attack speed; companion recovery and debuff support can still make those items useful.

Watch this part 05:20
04Wings

Complete the three main Combos

Build Sturdy 10, then Companion 10, and finish Wind Song 10. Use tablets to keep important items active as the bag grows; do not break a completed threshold just to add another low-level summon.

Add Wings and useful Begonia Sachets as attack speed grows. Watch movement-speed penalties when stacking support items: slow repositioning can undo the benefit of a safer ranged weapon.

Watch this part 11:34
05Mining Supervisor Armband

Preserve potions and dodge independently

Late rooms can spawn too many enemies for companions to control. Move independently, avoid dashing into melee out of habit, and preserve healing for the final fight. Reposition whenever you become the target.

The final no-hit clear still uses dodging and careful positioning. Companions help against some projectiles, but you must handle lethal patterns yourself; the video result is not an invulnerability property of Sacred Jar.

Watch this part 16:30
Sources