How to read the ratings
The effects below were checked against the Chinese character-selection screen shown in the source video. The English wording is an editorial translation, not a claim that every phrase matches the game's official English tooltip.
The score is the video creator's opinion on a 1–5 scale: roughly 3 is serviceable, 4 is strong and 5 is exceptional in the right build. It is not an official tier list, and several scores change with the weapon, element, co-op role or difficulty being played.
- Mechanics: read from the visible version 1.0 Chinese UI
- Ratings: attributed to one community creator
- Version limit: a launch-period snapshot, not a current-patch retest
Rabbits: general stats and party utility
The first eight characters cover broad economy, defense, movement, status damage, recovery, special attacks and co-op support. They are useful baselines because most of their bonuses do not force one exact weapon.
- Pink Rabbit — +4% EXP drop rate. A clean generalist with no listed penalty; creator rating: 4/5.
- Armored Rabbit — +10 Defense, but -15 Max HP. The creator values the lost health more than the extra armor; rating: 3.5/5.
- Brown Rabbit — +12 Evasion, but -4% critical chance. The small critical penalty is easy to offset when an evasion route is available; rating: 4/5.
- Braided Hair Rabbit — +7% attack speed and +12% movement speed, but -20% dash recovery speed. Strong for normal-attack routes that do not repeatedly spend dash charges; rating: 4/5.
- Orange Rabbit — +14% damage dealt using debuffs, but -8 Defense. It needs a real burn, poison or other debuff engine rather than treating the percentage as a complete build; rating: 3.5/5.
- Red-Hooded Rabbit — +50% MP and HP recovery efficiency, but -10 Max MP. The MP loss is mild in a regeneration-focused route; rating: 4/5.
- White Rabbit — +12% special-attack damage and +8 Max MP, but -15 Evasion. It suits Greatsword, Sword and Shield, Bow or Katana special-attack plans when another defense layer replaces the lost evasion; creator rating: about 3.5/5.
- Wing-Eared Rabbit — Buff magic also affects players within 5 tiles, while those spells cost 50% more MP; revive time is 30% shorter and weapon damage is 10% lower. This is the source's unique co-op support pick; rating: 4+/5.
Elements, inventory and companions
These seven entries become stronger when the run commits to their named element or subsystem. The elemental characters each trade physical amplification for a starting Grimoire and a large elemental amplification bonus.
- Red-Clothed Cat — Starts with a fire Grimoire, gains +15% fire damage amplification and loses 20% physical damage amplification. Creator rating: 4.5/5 generally, 5/5 for a committed fire build.
- Red Fox — +6 backpack slots, but healing and recovery are reduced by 50%. The creator gives it 4/5 normally and 5/5 only in an inventory-heavy setup that can cover the recovery loss.
- Frog — Starts with a lightning Grimoire, gains +15% lightning damage amplification and loses 20% physical damage amplification. It supports lightning area damage and spell routes; rating: 4.5–5/5.
- Mole — +10% companion damage, but -20 Defense and -10% movement speed. The creator suggests letting companions attack while a defensive weapon protects the character; rating: 4/5.
- Otter — +9% critical chance, but -8% movement speed. The source sees the exchange as close to neutral because both values are easy to replace; rating: 3/5.
- White Wolf — Unlimited dashes, but dash charging is disabled. The creator says version 1.0's dash-trigger rules made it less dominant than in early access; rating: 3–4/5.
- Wizard Rabbit — Starts with an ice Grimoire, gains +15% ice damage amplification and loses 20% physical damage amplification. Creator rating: 4.5/5 generally, 5/5 for a committed ice build.
Dash, conversion and constrained builds
This group can be powerful, but every effect asks the build to accept a visible ceiling or survival cost. Do not select one merely because its positive number looks large.
- Eagle — +2 dash charges, but -20% dash recovery speed. Useful for effects that count available dashes; creator rating: 3–4/5.
- Crocodile — Defense no longer grants damage reduction and instead raises damage dealt by the same percentage. The creator considers the lost survival too costly for general play; rating: 2–3/5.
- Deer — +3 wishing-pool capacity, but -90% critical chance. Starting with more high-rarity build pieces raises the floor while the critical penalty lowers the ceiling; rating: 3–4/5.
- Lucky Fairy — +7 Luck, but -3 backpack slots. The source considers the luck benefit difficult to feel and the inventory loss immediate; rating: about 3/5.
- Farmer Squirrel — +2 fruit-skewer capacity, but -14% weapon damage. The creator finds two extra tuning slots too inconsistent for the weapon penalty; rating: 2–3/5.
- Turtle — +15% Artifact damage, but -15% weapon damage. A direct specialist for Artifact-led routes that do not depend on weapon output; rating: 4/5.
Late-roster specialists
The final six include several of the source's strongest recommendations. Their effects are more decisive than small stat trades, so the weapon and resource plan should be chosen around the character.
- Forest Cat — Starts each exploration with 800 Leaves and gains +10% movement speed, with no listed penalty. The money is flexible enough for an early uncommon item, buff or other purchase; creator rating: 5/5.
- Ghost — Grimoires no longer consume MP, but weapon damage is reduced by 40%. A top spell route that should avoid weapon-led plans; rating: 5/5.
- Scholar Lizard — Max MP is fixed at 80 and does not decrease, while Max HP is fixed at 20. Infinite spell resources are exceptional, but high difficulty demands Evasion, Defense or very fast kills; rating: 4–5/5.
- Wingless Bat — +5 HP drain, while dash charges are fixed at 1. Built-in life steal can erase attrition if Defense or Evasion covers the limited dash; rating: 5/5.
- Skeleton — Starts with a cursed item and gains +20% damage dealt. The creator notes that an unwanted curse can be discarded, leaving a broad damage bonus; rating: 4–5/5.
- Adventurer Rabbit — +1 dash charge and +10% dash recovery speed, but -50% Grimoire acceleration. Its early mobility is useful, although the spell penalty removes a common transition tool; rating: 3+/5.
What the source actually recommends
The creator's safest high ratings go to Forest Cat, Ghost and Wingless Bat. Elemental specialists can also reach 5/5 when the run matches their element, while Scholar Lizard and Skeleton trade serious constraints for unusually strong engines.
Crocodile and Farmer Squirrel receive the lowest general ratings in this pass. That does not make them unusable: the video's closing point is that character value depends on the route, and even a lower score can become reasonable when the build directly converts its effect.
Version and translation limits
The video was published immediately after the 1.0 release and explicitly says older beta guides may no longer apply. This page therefore records a version 1.0 launch snapshot and does not silently carry the numbers into later patches.
Established community English names are used where available. Forest Cat is translated directly from the visible Chinese label because the reviewed pre-1.0 English references list only 26 characters. Terms such as wishing-pool capacity and fruit-skewer capacity are descriptive translations until the matching version 1.0 English localization is checked.
- Version
- Version 1.0 launch community video, published 2026-08-03
- Checked
- Status
- Community