WEAPON FAMILY

Quarterstaff weapons

The hybrid starting family with multi-hit strings, riposte and perfect guard.

8 upgrade branches · 16 final forms

How to use Quarterstaff

  • Special Attack: Riposte performs a wide two-hit sweep while maintaining a guard window.
  • The family sits between light and heavy weapons, with multi-hit reach and active defense.

Upgrade branches

Compare each Tier 2 weapon below, then follow its Tier 3 evolutions. Open a weapon for its individual details.

Tier 2

Flourish Staff

  • Normal Attack changes to Normal Attack: Flower Staff
Tier 3

Staff of Great Might

  • Normal Attack changes to Normal Attack: Flower Staff.
  • Normal Attack damage increases by 30%; while attacking, gain a Shield equal to 5% of Defense, refreshed every 20 seconds.
Tier 3

Ilonica's Spirit Staff

  • Normal Attack changes to Normal Attack: Flower Staff
  • Cannot directly cast any Grimoire. Normal Attack: Flower Staff changes to Grimoire: Bolt Barrage.
Tier 2

Divine Iron Staff

  • Gain Buff Staff Extend buff on Weapon Attack.
Tier 3

Weight of the Sea

  • Gain Buff Staff Extend buff on Weapon Attack.
  • Upon Weapon Action Guard success, gain Buff Staff Guard Extend buff.
Tier 3

Ringless Staff

  • Gain Buff Staff Extend buff on Weapon Attack.
  • If Critical Chance is below 30% CRITICAL, increase damage dealt by 20%.
Tier 2

Distant Starlight

  • Riposte damage increases by 20%.
  • At 100 or more Max MP, Riposte guards in every direction while active.
Tier 3

Scale of the Astral Sea

  • Special Attack: Riposte damage increases by 20%; at 100 or more Max MP, Guard applies in every direction while using Riposte.
  • After a successful Guard, the next Normal Attack uses Crystal Explosion.
Tier 2

Georoid Spear

  • You can use Normal Attack: Spear Thrust and Dash attack: Spear Attack.
Tier 3

Ruadhslea Spear

  • You can use Normal Attack: Spear Thrust and Dash attack: Spear Attack.
  • Attack Speed increases by 10%. Damage increases by 5% for every point of Dash Count attribute when attacking with a weapon.
Tier 3

Fuarsca Spear

  • Normal Attack: Spear Thrust and Dash Attack: Spear Attack become available.
  • Dash Attack: Spear Attack grants Guard and deals 30% more damage for each preceding Dash, up to 6 times.
Tier 2

Staff of Embers

  • Damage dealt by Weapon Attack is reduced by 15%, but it is changed to Fire Damage.
Tier 3

Fiaola’s Judgment Staff

  • Weapon Attack damage decreases by 15%, but it scales from Fire Damage.
  • Applying Burn creates a ring of fire that attacks enemies within 5 tiles for 10 seconds, dealing 40% of Fire Damage every 0.5 seconds; damage also increases with additional Burn damage.
Tier 3

Solis Braca

  • Damage dealt by Weapon Attack is reduced by 15%, but it is changed to Fire Damage.
  • When retrieving Flame Sword, you will retrieve an additional 1. Special Attack is changed to Special Attack: Solar Spear Forging.
Tier 2

Staff of Rime

  • Damage dealt by Weapon Attack is reduced by 15%, but it is changed to Ice Damage.
Tier 3

Oracle’s Staff

  • Weapon Attack damage decreases by 15%, but it scales from Ice Damage.
  • After 3 Weapon Attack hits, activate the Voluspa Artifact in the aimed direction.
Tier 3

Malaspina

  • Damage dealt by Weapon Attack is reduced by 15%, but it is changed to Ice Damage.
  • When Weapon Attack, 30% chance to apply Frostbite. Ice Damage increases by 5.
Tier 2

Staff of Storms

  • Damage dealt by Weapon Attack is reduced by 15%, but it is changed to Lightning Damage.
Tier 3

Viduka

  • Damage dealt by Weapon Attack is reduced by 15%, but it is changed to Lightning Damage.
  • Damage dealt by Electro Chakram increases by 20%, and its rotation radius extends to the crosshair.
Tier 3

Nephorhax

  • Weapon Attack damage decreases by 15%, but it scales from Lightning Damage.
  • Dash Attack changes to Throw Cloud Bottle; on hit, Dark Cloud immediately triggers on the target for 70% damage.
Tier 2

Javelin

  • Normal Attack changes to Normal Attack: Throwing Spear, and Final Weapon Damage increases by 10.
Tier 3

Sacred Jar

  • Normal Attack changes to Normal Attack: Throwing Spear, and Final Weapon Damage increases by 10.
  • Normal Attack combines Follower Damage stats.
Tier 3

Formless Dance

  • Normal Attack changes to Normal Attack: Throwing Spear, and Final Weapon Damage increases by 10.
  • Normal Attack lures enemies and has a chance to fire twice. (Increases by 1 per 1 Evasion)
Tier 3

Successor

  • Normal Attack changes to Normal Attack: Throwing Spear, and Final Weapon Damage increases by 10.
  • Magic Damage Bonus increases by 30%.