WEAPON FAMILY

Dagger weapons

The fast starting family built around parry, trance and fury.

8 upgrade branches · 16 final forms

How to use Dagger

  • On successful Special Attack: Parry, gain Weapon Action Trance.

Upgrade branches

Compare each Tier 2 weapon below, then follow its Tier 3 evolutions. Open a weapon for its individual details.

Tier 2

Beyond the Threshold

  • Upon Dash attack, gain a buff for 10 seconds: Normal Attack damage +20% and Dash attack damage +30%. Disables Special Attack: Fury.
Tier 3

Blade Without Light

  • After a Dash Attack, gain +20% Normal Attack damage and +30% Dash Attack damage for 10 seconds; Fury is disabled.
  • Spending a Dash Charge changes Dash Attack into Blade Prison.
Tier 3

Absolute Envy

  • Upon Dash attack, gain a buff for 10 seconds: Normal Attack damage +20% and Dash attack damage +30%. Disables Special Attack: Fury.
  • The damage of the 3rd, 4th, and 5th Normal Attack is increased by 25%, and the staggering effect is enhanced.
Tier 2

Arid Breeze

  • Damage from Special Attack: Fury increases by 20%.
Tier 3

Creeping Despair

  • Damage from Special Attack: Fury increases by 20%.
  • Damage of Special Attack: Fury increases by an additional 10%. Successfully executing Special Attack: Parry will recharge Weapon Action Trance twice.
Tier 3

Harsh Trial

  • Special Attack: Fury damage increases by 20%.
  • Special Attack: Parry is disabled, but Weapon Attacks have a 30% chance to grant Trance, up to 4 charges.
Tier 2

Fire Dagger

  • When performing a Weapon Attack, deal additional damage to the target equal to 25% of Fire Damage.
Tier 3

Heated Blade

  • When performing a Weapon Attack, deal additional damage to the target equal to 25% of Fire Damage.
  • Special Attack: Parry is replaced with Weapon Action Throw Dagger.
Tier 3

Burning Fang

  • Weapon Attacks deal additional damage equal to 25% of Fire Damage.
  • Thrown daggers apply Burn.
Tier 3

Solis Imber

  • When performing a Weapon Attack, deal additional damage to the target equal to 25% of Fire Damage.
  • On Special Attack: Fury hit, activate all Flame Sword.
Tier 2

Lightning Dagger

  • When performing a Weapon Attack, deal additional damage to the target equal to 25% of Lightning Damage.
Tier 3

Overhanging Storm Cloud

  • When performing a Weapon Attack, deal additional damage to the target equal to 25% of Lightning Damage.
  • Dark Cloud Damage increases by 15%, Lightning Damage increases by 5.
Tier 3

Lightning’s Wrath

  • When performing a Weapon Attack, deal additional damage to the target equal to 25% of Lightning Damage.
  • When using Weapon Attack, there's a 70% chance to apply an Electric debuff. Electric Stack increases by 1.
Tier 2

Alpine Edelweiss

  • Weapon Attack is changed to a form that uses Throw Shuriken.
Tier 3

Adonis

  • Weapon Attack is changed to a form that uses Throw Shuriken.
  • The Critical Damage Rate dealt by Weapon Attack is amplified by 30%.
Tier 3

Dark Veil

  • Weapon Attack is changed to a form that uses Throw Shuriken.
  • Gain Buff Throw Comp buff when using Weapon Attack
Tier 2

Jade Vestige

  • You can no longer use Special Attack: Parry, but gain Weapon Action Trance every 2.8 seconds. (1% increased charge rate per Evasion, up to 33%)
Tier 3

Unbound Immersion

  • You can no longer use Special Attack: Parry, but gain Weapon Action Trance every 2.8 seconds. (1% increased charge rate per Evasion, up to 33%)
  • For every 1 Evasion, Weapon Action Trance’s charge speed increases by an additional 0.25%. The charge speed cap from Evasion is removed.
Tier 2

Academy Enchanted Sword

  • The Special Attack: Parry MP cost becomes 0, and on a successful Special Attack: Parry recover 30% MP.
Tier 3

Tome of Mimicry

  • The Special Attack: Parry MP cost becomes 0, and on a successful Special Attack: Parry recover 30% MP.
  • Special Attack: Fury changes to Grimoire: Duplicate.
Tier 3

Academy Magic Sword - Liberation

  • The Special Attack: Parry MP cost becomes 0, and on a successful Special Attack: Parry recover 30% MP.
  • Special Attack: Fury changes to Special Attack: Liberation.
Tier 2

Dormant Frost

  • Damage dealt by Weapon Attack is reduced by 20%, but it is changed to Ice Damage.
Tier 3

Frozen Smelt

  • Damage dealt by Weapon Attack is reduced by 20%, but it is changed to Ice Damage.
  • Ice Damage increases by 5, and on hit with Special Attack, applies Frostbite 2 times.
Tier 3

Drífa

  • Damage dealt by Weapon Attack is reduced by 20%, but it is changed to Ice Damage.
  • Artifact Blizzard Hammer is changed to “Blizzard Scythe.” Damage is reduced by 50%, but it flies to the targeted location and continuously strikes enemies.